ROADMAP

A step-by-step timeline detailing the development phases of Marbles, from its inception, ICO phase, game development, partnerships, to its future plans.

PHASE 1: Setting the Foundation
  • Launch of $MARBLES: The birth of our project and introduction of our game to the market.

  • TikTok Games Streaming: Kick off our streaming on one of the most popular platforms to connect with a younger and dynamic audience.

  • Achieve 1,000 Holders: Aim to grow our community and reach a milestone of 1,000 token holders.

  • Massive Marketing: Launch extensive marketing campaigns on various platforms to boost awareness and grow the Marbles community.

  • Exchange Listings: Work towards getting Marbles listed on prominent exchanges to enhance liquidity and accessibility.

PHASE 2: Expansion and Innovation
  • Achieve 2,000 Holders: Double our community size by retaining our current members and attracting new ones through continuous engagement and incentives.

  • Implementation of New Maps: Spice things up by introducing fresh and challenging maps for players, enhancing gameplay experience.

  • Introduction of New Game Modes: Diversify and keep our community engaged by rolling out various game modes, keeping the game exciting and novel.

PHASE 3: Taking It to the Next Level
  • Launch of Our Proprietary Marble Game: Take our passion for marbles a step further by releasing our very own game, offering unique features and gameplay compared to existing marble games.

  • Massive YouTube Advertising: Collaborate with top YouTubers and promote Marbles through their channels to tap into their massive following.

  • Collaboration with Streamers: Partner with renowned streamers across different platforms to further promote Marbles, allowing us to access their audiences and consolidate our presence in the gaming community.

This roadmap presents a clear trajectory of where we're headed. As with all projects, adaptability is key. We're committed to listening to our community and making any necessary adjustments along the way.

Last updated